A minimalist memory game

We Touch is designed as an aid to increase attention and retention, inclusive of neurodiverse learning styles. The game presents sequences of gestures for the player to copy, which generate colours and sounds when the player is doing well. Layered targets have several ways of being committed to short term memory:

 

- Visual -

People who think visually and spatially can focus on the gestures in the screen space, and the changing patterns and colours.

- Aural -

People who think aurally can focus on the change of pitch and tone created by their touch position.

- Physical -

People who think physically can focus on the movement of their fingers and create muscle memory.

- Aural -

People who think aurally can focus on the change of pitch and tone created by their touch position.

 By providing a clean slate with a simple interaction loop and no interruptions from advertising, We Touch aims to help anyone practice the mental state involved in meditation and mindfulness, and achieve a flow state of concentration.

The name We Touch describes the shared experience the player and the developer have. All the gestures were recorded by me, the developer, drawing on the screen with a finger. I was inspired by Desmond Morris's ideas of touch being the sense most involved with intimacy. If intimacy can be measured by touch, then capturing gestures and sharing them seems like a good way to bridge the digital divide with a mechanic that feels personal.

We Touch was available for a limited time on the IOS App store and Google Play store.

See https://github.com/En-Be/We-Touch for code and development notes.

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