Mandala-coaster / Hide and Go Beetroot

A pair of VR projects developed while at Makers Academy software development bootcamp

 A pattern generator with a scale of ordered - random

A two minute experience that goes through phases of colours. If the player looks at the center there will be no variation, but if they look too far away the particles will be completely un-coordinated.

Link to development notes

A maze generator with a variable size

A short game where you have to find the treasure against the clock. I wrote the core algorithm as an inversion of Dijkstra’s pathfinding, where the goal is placed at the end of the furthest path from the start position.

Link to development notes

Previous
Previous

We Touch